عنوان اصلی : Motorcycle Modeling Techniques in Maya
آموزش پروسه کامل مدل سازی یک موتور سیکلت از هیچ تا انتها به صورت گام به گام در نرم افزار Maya ، در آموزش مالتی مدیا محصول موسسه آموزشی Digital Tutors به مدت زمان 8 ساعت ارائه شده بر روی 4 حلقه CD به همراه تمام فایل هایی که مدرس در آموزش می سازد و یا از آن ها استفاده می کند .
در ادامه با برخی از سرفصل های درسی این مجموعه آموزش آشنا می شویم :
Introduction and Project Overview
In this lesson we will go over the course objectives and highlight the tools and techniques we will be learning throughout this training.
Motorcycle parts and terms
In this lesson we will talk about the history of motorcycles as well as the different varieties of bikes and bike parts.
Adding an image plane
In this lesson we will apply a reference photo to our scene as an Image Plane
Starting a frame with curves
In this lesson we will begin work on the motorcycle by drawing out the frame using cv curves.
Creating geometry along the bike frame
In this lesson we will create the remaining portions of the motorcycle frame.
Attaching the frame together
In this lesson we will merge the pieces of the frame together to create a single piece.
Adding welds to the frame
In this lesson we will add realism to the motorcycle frame by modeling in welds.
Detailing the bike frame
In this lesson we will add bolts and other details onto the frame.
Finishing the frame
In this lesson we will mirror the bike frame and add some final detail.
Starting the gas tank
In this lesson we will use curves with a Birail to create the gas tank.
Finishing the gas tank
In this lesson we will use the Extrude tool to build the bottom of the gas tank.
Modeling the wheel
In this lesson we will create the motorcycle wheel starting with primitive geometry.
Adding the tire
In this lesson we will build a tire fit to the existing wheel.
Using Booleans to add disc brakes
In this lesson we will use Booleans to create the disc brakes for the front and back.
Adding front and back tires
In this lesson we will modify the tire and wheel geometry to fit the larger back wheel.
Creating the front fender
In this lesson we will extract geometry from the tire to create the front fender.
Adding the back fender
In this lesson we will shape primitive geometry to serve as the back fender.
Building the fork tubes
In this lesson we will build the fork tubes by combining multiple pieces of geometry.
Building the triple tree
In this lesson we will use multiple pieces of geometry to build the triple tree.
Starting the exhaust pipes
In this lesson we will curves build the basic shapes of the exhaust pipes.
Detailing the exhaust pipes
In this lesson we will extract geometry from the exhaust pipes to create protective covers.
Building the cylinders
In this lesson we will construct the base for the engine cylinders.
Creating the heads
In this lesson we will begin building the engine heads from polygonal geometry.
Adding rocker covers
In this lesson we will use geometry from the head to create the rocker covers.
Building the transmission cover
In this lesson we will combine multiple pieces of geometry to create the transmission cover.
Finishing the transmission cover
In this lesson we will use Booleans to add bolt holes to the transmission cover.
Modeling the water pump
In this lesson we will model the motorcycle's water pump.
Adding the gear case cover
In this lesson we will use a variety of polygon tools to build the gear case cover.
Finishing the engine
In this lesson we will finish the engine by modeling some of the remaining parts.
Building the belt drive
In this lesson we will use multiple pieces of geometry to build the base for belt drive.
Finishing the belt drive
In this lesson we will use Booleans and the Bridge tool to finish the belt drive.
Modeling the swing arm
In this lesson we will build the swing arm for the motorcycle starting with some primitive geometry.
Adding rear suspension
In this lesson we will use several pieces of geometry, including a helix, to create the rear suspension.
Modeling the seat
In this lesson we will build the seat using primitive geometry.
Detailing the seat
In this lesson we will add some realism to the seat by modeling in several seams.
Adding front vent piece
In this lesson we will use some geometry from the frame to build a front vent piece.
Building the radiator
In this lesson we will model the radiator using several polygon tools.
Modeling the headlight and cowl
In this lesson we will build the headlight and cowl starting with a simple sphere.
Adding the brake calipers and cables
In this lesson we will use extracted geometry and curves to build the brake caliper and brake line.
Adding the handlebars
In this lesson we will combine NURBS and polygon objects to build the handlebars.
Detailing the handlebars
In this lesson we will use extracted geometry to add controls to the handlebars.
Building pegs and kickstand
In this lesson we will build and detail the pegs and kickstand for the motorcycle.
Building rear plate and taillights
In this lesson we will use a variety of simple polygon techniques to build the rear plate holder and taillight.
Modeling the mirrors and brake handles
In this lesson we will create the rear-view mirrors and brake handles from primitive geometry.
Naming and creating a hierarchy
In this lesson we will begin naming our geometry and create a hierarchy to facilitate the posing of the bike.
Setting up the lighting
In this lesson we will set up lighting for the bike, including an HDR image.
Adding materials to the bike
In this lesson we will use a car paint material on portions of the motorcycle.
Using mental ray to blend the engine block
In this lesson we will use the roundcorners node to blend together portions of the engine block.
Adding textures to the bike
In this lesson we will add file textures to some of the parts of the motorcycle
پس از آموختن این مجموعه آموزش بسیاری از ریزه کاریها و نکات و ترفند های مدل سازی و ایجاد اشیا مختلف در مایا را فراخواهید گرفت چرا که مدل سازی یک موتروسیکلت تقریبا تمامی اصول و قواعد و روش های مدل سازی در مایا را در بر می گیرد .